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Structures and Unions

A structure is a collection of variables under a single name. These variables can be of different types, and each has a name which is used to select it from the structure. A structure is a convenient way of grouping several pieces of related information together.

 

Declaring Structures

struct mystruct
{
    int numb;
    char ch;
}

 

Structure has name mystruct and it contains two variables: an integer named numb and a character named ch.

 

Declaring structure variable

 

struct mystruct s1;

 

Accessing Member Variables

 

s1.numb=12;

s1.ch=’b’;

printf(“\ns1.numb=%d”,s1.numb);

printf(“\ns1.ch=%c”,s1.ch);

 

typedef can also be used with structures. The following creates a new type sb which is of type struct chk and can be initialised as usual:

  typedef struct chk
                                    {
                                    char name[50];
                                    int magazinesize;
                                    float calibre;
                                    } sb;
 
                         ab arnies={"adam",30,7};

Unions:

A union is an object that can hold any one of a set of named members. The members of the named set can be of any data type. Members are overlaid in storage. The storage allocated for a union is the storage required for the largest member of the union, plus any padding required for the union to end at a natural boundary of its strictest member.

 

union {
      char n;
      int age;
      float weight;
      } people;
 
people.n='g';
people.age=26;
people.weight=64;

 
     
   
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